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[ Home >> Children's Software: >> Shop by Publisher >> Clue Finders Software & PC Games >> ClueFinders 6th Grade Adventures Deluxe - PC Software ]

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ClueFinders 6th Grade Adventures Deluxe - PC Softwarepad

ClueFinders 6th Grade Adventures Deluxe



Code:cf3654
Availability:Usually ships the next business day.
Retail:$29.95
Your Price Only$14.50 (You Save: 52%)

 











ClueFinders 6th Grade Adventures Deluxe - PC Software



Kids will enjoy two fun titles in this collection.  This is a 2 CD-ROM Set!



Find yourself on an adventure in the search for the missing ClueFinders in the Empire of the Plant People.  Solve the mystery and prevent disaster!  When four vicious villains set a sinister trap, it’s up to you to use your head, keep your cool, and help the ClueFinders save the day in ClueFinders Mystery Mansion Arcade!

  • ClueFinders 6th Grade Adventures: Empire of the Plant People
  • ClueFinders: Mystery Mansion Arcade




ClueFinders 6th Grade Adventures: Empire of the Plant People
 

Use your head to tackle tricky challenges, solve a mystery, and save the town from destruction.  From cleaning up deadly pollutants to building bridges, every exciting activity builds essential 6th grade skills!


Skills Learned:

  • Decimals
  • Percentages
  • Equations
  • Fractions
  • Statistics
  • Estimation
  • Ratios
  • Spelling
  • Grammar
  • Reading comprehension
  • Vocabulary
  • Biology
  • Environmental science
  • Physical science
  • Data analysis
  • Geography and map reading
  • Ancient history and culture
  • Timelines
  • Reference skills
  • Logical reasoning
  • Critical thinking

Features:

  • A personalized learning experience
  • Places your child at just the right skill levels
  • Adjusts to keep pace with your child's abilities
  • Provides help when your child needs it
  • Tracks your child's progress in every area

Activities:

  • Vocabulary:  Jump up the cliff on the right letters to escape the grasp of the plant warriors.
  • Math & Science:  Add and subtract the right chemicals to knock out the dangerous plant guard!
  • Reading:  Place the correct words onto the steps to complete the paragraph. Then, cross the chasm.
  • Problem Solving:  Find the right mix of chemicals to remove deadly pollutants from the ground above.
  • History & Culture:  Place the planks in historical order to rebuild the bridge and cross over the bottomless abyss.
  • Number Computation:  Calculate the equations to prevent the deadly plant spores from attacking.
  • Uncover Clues to the mystery of the mutant plant warriors.
  • Free Joni from the Plant Queen before she is transformed into a plant forever.
  • Search in the underground empire to find the missing ClueFinders.




ClueFinders: Mystery Mansion Arcade
 

Features:

  • Hi score feature
  • Multiple levels of challenge

Activities:

  • Owen's Radical Pizza Race
    Owen loves to skateboard and he loves to eat, so the diabolical Fletcher Limburger has created the ultimate Owen challenge: ride through a gigantic, spinning pizza on a submarine sandwich with wheels! Owen may laugh, but the hot, melted cheese, huge pineapple wedges, and super-thin slices of pepperoni appearing at high speeds are no joke for him. Avoid the toppings and get to the finish line before the timer runs out. Collecting anchovies along the way earns Owen the special power that will be needed in Joni’s arcade. The anchovies give Owen super-strong anchovy breath, which will temporarily knock out monsters and break rolling boulders.  
     
  • Leslie’s Bookerang Library
    Leslie’s love of books and knowledge has inspired Alistair Loveless to trap her in a forbidding Gothic library, where gargoyles come to life and mischievously toss books off the shelves. Leslie must jump from book to book in order to preserve them from destruction, but she must choose her jumps carefully, according to a category on the wall. If Leslie lands on a correct book, it is "sealed" and becomes a solid part of a book stack. If she lands on an incorrect book, it crumbles and is lost.  The gargoyles periodically dangle ladders from the ceiling; if Leslie can grab a ladder, she will advance upwards, eventually making her way out of the library.  Jumping on Bookerangs earns Leslie the special power that will be needed in Joni’s arcade. Leslie can throw the Bookerangs, which will temporarily knock out monsters and break through ropes.
     
  • Santiago’s Pinball Predicament
    Demented toymaker Pericles Lear has trapped Santiago in a giant pinball machine. And Santiago is the pinball! Santiago must pilot his air-car through mazes, around obstacles, over targets, and off flippers to escape. At the same time, he must light up the pinball game’s letters, which are the key to his escape. Collecting batteries earns Santiago the special power that will be needed in Joni’s arcade. The batteries power Santiago’s force ray, which will temporarily knock out monsters, break through walls, and push blocks out of the way.
     
  • Joni’s Last-Chance Labyrinth
    Her leadership qualities are needed as Joni helps guide the team in an adventure where all four ClueFinders must contribute. Ms. Rose has placed Joni in a dangerous underground labyrinth filled with hostile plants. When Owen, Leslie, and Santiago escape their own arcade traps to come help her, the final adventure begins. Each ClueFinder has a unique power. The key to escaping the final arcade trap is to decide which ClueFinder has the right special power to overcome a hazard. The ClueFinders need to avoid obstacles, defeat monsters, and get to the escape door.  Collecting gooberries gives Joni her special power. The gooberries make everything sticky, which temporarily knocks out monsters and freezes stompers and spiders.




  • Windows 95, 98, Me, 2000, XP
  • Pentium 166 MHz or faster processor (Pentium II 300 MHz or faster for XP)
  • 100 MB available Hard Disk Space
  • 32 MB of RAM (128 MB RAM for XP)
  • 8X CD-ROM Drive
  • High Color, 16-bit
  • Windows compatible Sound card and speakers
  • Mouse
  • Internet Access recommended
  • Printer recommended

  • Mac OS 8.6 - 9.x 
  • Power PC 180 MHz or faster
  • 100 MB available Hard Disk Space
  • 32 MB of RAM
  • 8X CD-ROM Drive
  • Thousands color Display, 16-bit
  • Sound Card and Speakers
  • Mouse
  • Internet Access recommended
  • Printer recommended

 




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